Any tethered unit will gain the positive buff. Not only did OG get a second Ti championship, but they did it back-to-back. 0 Rather than go for the +8 Health Regen, ana went for the +75 Spirits Hero Damage. By not focusing solely on lanes, this also allowed Io to be able to join fights when needed. Io does not need to be facing towards a unit in order to attack, use abilities, or use items. Io is a Fundamental, a force of the universe created when Elder Titan divided the world during the Schism.1 Like other Fundamentals, Io returns to the Fundamental Plane when it dies.2 According to Puck, Io is "bold" and allied with an unknown force. Strength The attacks have no. Pulls Io at a speed of 1000, until coming within 300 range of the target. Mana299 Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe. Can restore up to 4%/4.8%/5.6%/6.4% of the target's max health, plus 2.4%/4.32%/6.72%/9.6% of Io's max health on the tethered ally. Tether has no set duration. If the other hero had problems in the lane, Io could simply return and tether. It flits to and fro the battlefield, searching for an ally to. Moves the spirits in or out at a speed of 250. It takes 2 (. Revived units keep their existing cooldowns. One of these was the Io carry strat that OG pulled out for the tournament. images are then annotated
Goes on a 0.25-second cooldown when Tether is cast, so that it cannot be immediately broken. After 12 seconds, both heroes return to their original spots. Io is also one of the names used by the dragon god Asgorath from d&d, whose symbol in the second addition was an orb. Io gains bonus attack speed and HP Regen based on max health. As the Great War spread across the land the creatures of the forest were forced to defend their home. So how did OG do it? 43-52 To start off, the Io as a carry strategy is not new. Spirits is a good skill, but is an active one. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Reaching Level 15 is important since Io now gets access to his second talent tree. Teleports Io and any tethered ally to any location. Io is also the name of one of four Galilean moons of Jupiter, which was named after the same character in Greek Mythology. Summon five particle spirits that dance in a circle around Io. You can also ask questions and comment on the comment area of the evaluation server page now. an illusion of Io). You can go for Maelstorm if you want increased damage or Heart of Tarrasque for improved sustain. Jiebo Luo,
Tethering a unit that is 700 units or further away causes Io to latch on and pull itself to the target. 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 3 Works well with... 3.1 Others 3.2 Items Ice Blast prevents Io from healing the target. The spirits always rotate clockwise and are locked to Io's location, following it wherever it goes. If you're still a bit confused, here's what the Tether skill does: Tethers Io to an allied unit, granting bonus movement speed to both. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. Type Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment. When acquiring Aghanim's Scepter while a spirits cast is already active, the spirits from that cast disappear without exploding. Disabling the tethered ally of Io does not prevent the ally from getting teleported if Io successfully does so. Io has Primordial and Druid alliances. That means as long as Io has a unit it Tethers to, the sustain is always present, especially when it comes to farming.